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Look up codes, guides, roster entries, tools, and official links. This page filters the same index as the header search.
85 pages in this wiki.
- CodesTypical Colors 2 how to redeem codesRedeem checklist after a patch.
- CodesTypical Colors 2 expired codesRetired strings and fake-list warnings.
- WikiTypical Colors 2 playersRoster hub.
- PagesTypical Colors 2 updatesPatch notes and listing-checked changes.
- PagesTypical Colors 2 scriptsRisk notes for community automation. No downloads.
- PagesTypical Colors 2 official linksGame page, group, and Discord via Roblox Social.
- RankingsTypical Colors 2 tier listEditorial S through D boards.
- GuidesPlay your first matchJoin a 24-player RED versus GRN match, pick a Power class, and play the objective before you chase kills.
- GuidesControls and menusDefault PC keys for move, shoot, class select, the store, and chat, plus the voice-chat conflict to check in settings.
- GuidesChoose a classCompare the nine classes by role, health, and speed, then pick Brute, Trooper, or Arsonist for the first matches.
- GuidesObjectives and game modesWhat you have to do to win Payload, Control Points, Attack/Defense, CTF, King of the Hill, and Arena.
- GuidesEarn and spend FundsFunds come from round points, with a 70 Fund cap, and most store weapons cost 10 Funds.
- GuidesBuild as MechanicPlace a teleporter, dispenser, and sentry so one explosion cannot delete your whole setup.
- GuidesHeal as DoctorHeal hurt teammates first, cap overheal at 150 percent, and deploy SuperCharge with alternate fire.
- GuidesPlay AgentCloak, disguise as a class whose speed you can fake, backstab a priority target, and sap buildings you cannot reach.
- GuidesMovement basicsLearn the double jump, air strafe, and the health cost of rocket jumps and sticky jumps before advanced tech.
- GuidesFinish contractsDaily contracts pay Funds when you turn them in, and a weekly contract costs 10 Funds to activate for one class.
- WikiFlankerPick class with 125 health, 133 percent speed, and a double jump.
- WikiTrooperPower class with 200 health, splash rockets, and a health-cost rocket jump.
- WikiArsonistPower class with 175 health, fire, afterburn, and airblast.
- WikiAnnihilatorPick class with grenades, sticky traps, and 175 health.
- WikiBrutePower class with 300 health, a minigun, and very slow move speed.
- WikiMechanicSupport class who builds a sentry, dispenser, and teleporter.
- WikiDoctorSupport class who heals, overheals to 150 percent, and builds SuperCharge.
- WikiMarksmanPick class who charges a sniper rifle for up to 450 damage on a headshot.
- WikiAgentSupport class who cloaks, disguises, backstabs, and saps buildings.
- WikiLever ShotgunFlanker's stock primary. Higher close-range ramp-up than the shared Shotgun.
- WikiPistolStock sidearm for finishing targets when the primary is empty or out of range.
- WikiBatFlanker's stock melee.
- WikiRocket LauncherTrooper's stock launcher. Splash on feet, rocket jump at a health cost.
- WikiShotgunShared stock shotgun for four classes. Not Flanker's Lever Shotgun.
- WikiCrowbarTrooper's stock melee.
- WikiFlamethrowerArsonist's stock primary. Fire, afterburn, and airblast.
- WikiFire ExtinguisherStock Arsonist melee that cleanses a teammate and heals the user for 50.
- WikiGrenade LauncherAnnihilator's stock primary, documented at 100 damage with no range falloff.
- WikiStickybomb LauncherStock sticky launcher. Manual detonation, traps, and a costly sticky jump.
- WikiBroken SwordAnnihilator's stock sword.
- WikiMinigunBrute's stock primary. High fire rate, severe slowdown while spun up.
- WikiFistsBrute's stock melee. Improves thrown lunchbox items.
- WikiSniper RifleMarksman's stock rifle. Charged headshots up to 450 damage.
- WikiMAC-10Marksman's stock close-range gun.
- WikiMacheteMarksman's stock melee.
- WikiMedigunDoctor's stock heal beam and SuperCharge.
- WikiWrenchBuilds, repairs, upgrades, and unsaps Mechanic's buildings.
- WikiRevolverAgent's ranged weapon when the knife is the wrong choice.
- WikiKnifeAgent's stock melee. Backstabs are the one-hit kill.
- WikiSapperDisables and drains Mechanic buildings until removed.
- WikiBadwaterPayload map.
- WikiCalamityPayload map. The bridge is the Pay The Toll badge line.
- WikiUpwardPayload map replaced by Upward Event from October through December.
- WikiUpward EventSeasonal Payload version of Upward, October through December.
- WikiManufacturingPayload map in a disguised high-tech factory.
- WikiPervadePayload map with checkpoints A, B, C, and Last. Cart was sped up in February 2026.
- WikiTurbineCapture the Flag map.
- WikiDoublefortCapture the Flag map with a long middle and two forts.
- Wiki1979 EffectCTF map added in The February Update.
- WikiLumberThree-point Control Points map from February 2026.
- WikiYellowvalleyName shared by a three-point Control Points map and an Attack/Defense map.
- WikiHimalayaMap where a 15-second point capture plus a win earns It's Cold Outside.
- WikiRiskyFebruary 2026 map with King of the Hill and Vs. Bosses versions.
- WikiRoblox HQVs. Bosses map that fields the four ROBLOX Staff bosses.
- WikiSentry GunMechanic's automated gun. Dies quickly to explosives if he is not repairing it.
- WikiDispenserHeals and resupplies anyone in range, including a disguised Agent.
- WikiTeleporterEntrance and exit that shorten the walk from spawn. Agents can use it while disguised.
- WikiBuildermanVs. Bosses boss on Roblox HQ. Ban Hammer hits for 125.
- WikiErik CasselRoblox HQ boss with a fast gun and a 50-damage sword.
- WikiMatt DusekRoblox HQ boss with the Zombie Staff and up to 4000 health.
- WikiClockworkRoblox HQ boss with the Gravity Hammer and up to 4000 health.
- WikiIt's Cold OutsideHimalaya badge for a very fast point capture plus a win.
- WikiPay The TollCalamity defense badge. The bridge is the line the cart must not cross.
- WikiFundsMain currency. 3.33 points per Fund, or 1 point per Fund in Arena, capped at 70 per round.
- PagesHome
- GuidesBeginner GuideA short path for your first RED versus GRN match: team, class, objective, then Funds.
- GuidesGuidesTask guides for the first match, class choice, objectives, Funds, buildings, healing, Agent, movement, and contracts.
- WikiWikiClasses, stock weapons, maps, Mechanic buildings, Vs. Bosses bosses, badges, and Funds.
- WikiClassesAll nine classes with default health, overheal, and forward speed. Unlocks that change those numbers are called out on each class.
- WikiEquipmentStock weapons for each class, plus a few unlocks with documented stat changes. Shop weapons that are not listed still exist and usually cost 10 Funds.
- WikiMap & RoutesMaps with a confirmed gamemode. Layout callouts that were not documented are left out.
- WikiMachinesMechanic's Sentry Gun, Dispenser, and Teleporter.
- WikiBossesThe four ROBLOX Staff bosses on Roblox HQ in Vs. Bosses.
- WikiBadgesBadges whose requirements are printed on the Roblox listing.
- WikiMoneyFunds, the main currency, including how rounds pay and what the store charges.
- CodesCodesThe in-game code menu is available. Every code in the archive is expired. New codes are posted by Dorcus Digital, not by random code lists.
- VideosVideo GuidesTutorials that teach a specific Typical Colors 2 task: Agent basics, movement, Agent habits, and a shop-weapon tour recorded in July 2024.
- PagesPlayFocused Play player page with practical routes, resources, and decisions for the selected game.
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