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85 pages in this wiki.

  1. CodesTypical Colors 2 how to redeem codesRedeem checklist after a patch.
  2. CodesTypical Colors 2 expired codesRetired strings and fake-list warnings.
  3. WikiTypical Colors 2 playersRoster hub.
  4. PagesTypical Colors 2 updatesPatch notes and listing-checked changes.
  5. PagesTypical Colors 2 scriptsRisk notes for community automation. No downloads.
  6. PagesTypical Colors 2 official linksGame page, group, and Discord via Roblox Social.
  7. RankingsTypical Colors 2 tier listEditorial S through D boards.
  8. GuidesPlay your first matchJoin a 24-player RED versus GRN match, pick a Power class, and play the objective before you chase kills.
  9. GuidesControls and menusDefault PC keys for move, shoot, class select, the store, and chat, plus the voice-chat conflict to check in settings.
  10. GuidesChoose a classCompare the nine classes by role, health, and speed, then pick Brute, Trooper, or Arsonist for the first matches.
  11. GuidesObjectives and game modesWhat you have to do to win Payload, Control Points, Attack/Defense, CTF, King of the Hill, and Arena.
  12. GuidesEarn and spend FundsFunds come from round points, with a 70 Fund cap, and most store weapons cost 10 Funds.
  13. GuidesBuild as MechanicPlace a teleporter, dispenser, and sentry so one explosion cannot delete your whole setup.
  14. GuidesHeal as DoctorHeal hurt teammates first, cap overheal at 150 percent, and deploy SuperCharge with alternate fire.
  15. GuidesPlay AgentCloak, disguise as a class whose speed you can fake, backstab a priority target, and sap buildings you cannot reach.
  16. GuidesMovement basicsLearn the double jump, air strafe, and the health cost of rocket jumps and sticky jumps before advanced tech.
  17. GuidesFinish contractsDaily contracts pay Funds when you turn them in, and a weekly contract costs 10 Funds to activate for one class.
  18. WikiFlankerPick class with 125 health, 133 percent speed, and a double jump.
  19. WikiTrooperPower class with 200 health, splash rockets, and a health-cost rocket jump.
  20. WikiArsonistPower class with 175 health, fire, afterburn, and airblast.
  21. WikiAnnihilatorPick class with grenades, sticky traps, and 175 health.
  22. WikiBrutePower class with 300 health, a minigun, and very slow move speed.
  23. WikiMechanicSupport class who builds a sentry, dispenser, and teleporter.
  24. WikiDoctorSupport class who heals, overheals to 150 percent, and builds SuperCharge.
  25. WikiMarksmanPick class who charges a sniper rifle for up to 450 damage on a headshot.
  26. WikiAgentSupport class who cloaks, disguises, backstabs, and saps buildings.
  27. WikiLever ShotgunFlanker's stock primary. Higher close-range ramp-up than the shared Shotgun.
  28. WikiPistolStock sidearm for finishing targets when the primary is empty or out of range.
  29. WikiBatFlanker's stock melee.
  30. WikiRocket LauncherTrooper's stock launcher. Splash on feet, rocket jump at a health cost.
  31. WikiShotgunShared stock shotgun for four classes. Not Flanker's Lever Shotgun.
  32. WikiCrowbarTrooper's stock melee.
  33. WikiFlamethrowerArsonist's stock primary. Fire, afterburn, and airblast.
  34. WikiFire ExtinguisherStock Arsonist melee that cleanses a teammate and heals the user for 50.
  35. WikiGrenade LauncherAnnihilator's stock primary, documented at 100 damage with no range falloff.
  36. WikiStickybomb LauncherStock sticky launcher. Manual detonation, traps, and a costly sticky jump.
  37. WikiBroken SwordAnnihilator's stock sword.
  38. WikiMinigunBrute's stock primary. High fire rate, severe slowdown while spun up.
  39. WikiFistsBrute's stock melee. Improves thrown lunchbox items.
  40. WikiSniper RifleMarksman's stock rifle. Charged headshots up to 450 damage.
  41. WikiMAC-10Marksman's stock close-range gun.
  42. WikiMacheteMarksman's stock melee.
  43. WikiMedigunDoctor's stock heal beam and SuperCharge.
  44. WikiWrenchBuilds, repairs, upgrades, and unsaps Mechanic's buildings.
  45. WikiRevolverAgent's ranged weapon when the knife is the wrong choice.
  46. WikiKnifeAgent's stock melee. Backstabs are the one-hit kill.
  47. WikiSapperDisables and drains Mechanic buildings until removed.
  48. WikiBadwaterPayload map.
  49. WikiCalamityPayload map. The bridge is the Pay The Toll badge line.
  50. WikiUpwardPayload map replaced by Upward Event from October through December.
  51. WikiUpward EventSeasonal Payload version of Upward, October through December.
  52. WikiManufacturingPayload map in a disguised high-tech factory.
  53. WikiPervadePayload map with checkpoints A, B, C, and Last. Cart was sped up in February 2026.
  54. WikiTurbineCapture the Flag map.
  55. WikiDoublefortCapture the Flag map with a long middle and two forts.
  56. Wiki1979 EffectCTF map added in The February Update.
  57. WikiLumberThree-point Control Points map from February 2026.
  58. WikiYellowvalleyName shared by a three-point Control Points map and an Attack/Defense map.
  59. WikiHimalayaMap where a 15-second point capture plus a win earns It's Cold Outside.
  60. WikiRiskyFebruary 2026 map with King of the Hill and Vs. Bosses versions.
  61. WikiRoblox HQVs. Bosses map that fields the four ROBLOX Staff bosses.
  62. WikiSentry GunMechanic's automated gun. Dies quickly to explosives if he is not repairing it.
  63. WikiDispenserHeals and resupplies anyone in range, including a disguised Agent.
  64. WikiTeleporterEntrance and exit that shorten the walk from spawn. Agents can use it while disguised.
  65. WikiBuildermanVs. Bosses boss on Roblox HQ. Ban Hammer hits for 125.
  66. WikiErik CasselRoblox HQ boss with a fast gun and a 50-damage sword.
  67. WikiMatt DusekRoblox HQ boss with the Zombie Staff and up to 4000 health.
  68. WikiClockworkRoblox HQ boss with the Gravity Hammer and up to 4000 health.
  69. WikiIt's Cold OutsideHimalaya badge for a very fast point capture plus a win.
  70. WikiPay The TollCalamity defense badge. The bridge is the line the cart must not cross.
  71. WikiFundsMain currency. 3.33 points per Fund, or 1 point per Fund in Arena, capped at 70 per round.
  72. PagesHome
  73. GuidesBeginner GuideA short path for your first RED versus GRN match: team, class, objective, then Funds.
  74. GuidesGuidesTask guides for the first match, class choice, objectives, Funds, buildings, healing, Agent, movement, and contracts.
  75. WikiWikiClasses, stock weapons, maps, Mechanic buildings, Vs. Bosses bosses, badges, and Funds.
  76. WikiClassesAll nine classes with default health, overheal, and forward speed. Unlocks that change those numbers are called out on each class.
  77. WikiEquipmentStock weapons for each class, plus a few unlocks with documented stat changes. Shop weapons that are not listed still exist and usually cost 10 Funds.
  78. WikiMap & RoutesMaps with a confirmed gamemode. Layout callouts that were not documented are left out.
  79. WikiMachinesMechanic's Sentry Gun, Dispenser, and Teleporter.
  80. WikiBossesThe four ROBLOX Staff bosses on Roblox HQ in Vs. Bosses.
  81. WikiBadgesBadges whose requirements are printed on the Roblox listing.
  82. WikiMoneyFunds, the main currency, including how rounds pay and what the store charges.
  83. CodesCodesThe in-game code menu is available. Every code in the archive is expired. New codes are posted by Dorcus Digital, not by random code lists.
  84. VideosVideo GuidesTutorials that teach a specific Typical Colors 2 task: Agent basics, movement, Agent habits, and a shop-weapon tour recorded in July 2024.
  85. PagesPlayFocused Play player page with practical routes, resources, and decisions for the selected game.

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