Weapons
21 entries in this hub.
| Name | Slot | Used by | Notes |
|---|---|---|---|
| Lever Shotgun | Primary | Flanker | Flanker's stock primary. Higher close-range ramp-up than the shared Shotgun. |
| Pistol | Secondary | Flanker, Mechanic | Stock sidearm for finishing targets when the primary is empty or out of range. |
| Bat | Melee | Flanker | Flanker's stock melee. |
| Rocket Launcher | Primary | Trooper | Trooper's stock launcher. Splash on feet, rocket jump at a health cost. |
| Shotgun | Primary or secondary | Trooper, Arsonist, Brute, Mechanic | Shared stock shotgun for four classes. Not Flanker's Lever Shotgun. |
| Crowbar | Melee | Trooper | Trooper's stock melee. |
| Flamethrower | Primary | Arsonist | Arsonist's stock primary. Fire, afterburn, and airblast. |
| Fire Extinguisher | Melee | Arsonist | Stock Arsonist melee that cleanses a teammate and heals the user for 50. |
| Grenade Launcher | Primary | Annihilator | Annihilator's stock primary, documented at 100 damage with no range falloff. |
| Stickybomb Launcher | Secondary | Annihilator | Stock sticky launcher. Manual detonation, traps, and a costly sticky jump. |
| Broken Sword | Melee | Annihilator | Annihilator's stock sword. |
| Minigun | Primary | Brute | Brute's stock primary. High fire rate, severe slowdown while spun up. |
| Fists | Melee | Brute | Brute's stock melee. Improves thrown lunchbox items. |
| Sniper Rifle | Primary | Marksman | Marksman's stock rifle. Charged headshots up to 450 damage. |
| MAC-10 | Secondary | Marksman | Marksman's stock close-range gun. |
| Machete | Melee | Marksman | Marksman's stock melee. |
| Medigun | Secondary | Doctor | Doctor's stock heal beam and SuperCharge. |
| Wrench | Melee | Mechanic | Builds, repairs, upgrades, and unsaps Mechanic's buildings. |
| Revolver | Revolver | Agent | Agent's ranged weapon when the knife is the wrong choice. |
| Knife | Melee | Agent | Agent's stock melee. Backstabs are the one-hit kill. |
| Sapper | PDA | Agent | Disables and drains Mechanic buildings until removed. |
