Weapons

Typical Colors 2 Equipment

Stock weapons, plus a few unlocks with a documented stat change. Damage numbers on guns are community-tested approximations unless noted otherwise. Most other store weapons cost 10 Funds and are not all listed.

Typical Colors 2 Equipment

Stock weapons for each class, plus a few unlocks with documented stat changes. Shop weapons that are not listed still exist and usually cost 10 Funds.

Weapons

21 entries in this hub.

Weapons catalog
NameSlotUsed byNotes
Lever ShotgunPrimaryFlankerFlanker's stock primary. Higher close-range ramp-up than the shared Shotgun.
PistolSecondaryFlanker, MechanicStock sidearm for finishing targets when the primary is empty or out of range.
BatMeleeFlankerFlanker's stock melee.
Rocket LauncherPrimaryTrooperTrooper's stock launcher. Splash on feet, rocket jump at a health cost.
ShotgunPrimary or secondaryTrooper, Arsonist, Brute, MechanicShared stock shotgun for four classes. Not Flanker's Lever Shotgun.
CrowbarMeleeTrooperTrooper's stock melee.
FlamethrowerPrimaryArsonistArsonist's stock primary. Fire, afterburn, and airblast.
Fire ExtinguisherMeleeArsonistStock Arsonist melee that cleanses a teammate and heals the user for 50.
Grenade LauncherPrimaryAnnihilatorAnnihilator's stock primary, documented at 100 damage with no range falloff.
Stickybomb LauncherSecondaryAnnihilatorStock sticky launcher. Manual detonation, traps, and a costly sticky jump.
Broken SwordMeleeAnnihilatorAnnihilator's stock sword.
MinigunPrimaryBruteBrute's stock primary. High fire rate, severe slowdown while spun up.
FistsMeleeBruteBrute's stock melee. Improves thrown lunchbox items.
Sniper RiflePrimaryMarksmanMarksman's stock rifle. Charged headshots up to 450 damage.
MAC-10SecondaryMarksmanMarksman's stock close-range gun.
MacheteMeleeMarksmanMarksman's stock melee.
MedigunSecondaryDoctorDoctor's stock heal beam and SuperCharge.
WrenchMeleeMechanicBuilds, repairs, upgrades, and unsaps Mechanic's buildings.
RevolverRevolverAgentAgent's ranged weapon when the knife is the wrong choice.
KnifeMeleeAgentAgent's stock melee. Backstabs are the one-hit kill.
SapperPDAAgentDisables and drains Mechanic buildings until removed.
FAQ

Typical Colors 2 Equipment FAQ

What are the two teams?

RED and GRN. You pick a team on the team selection screen before the class screen opens.

How many classes are there?

Nine: Flanker, Trooper, Arsonist, Annihilator, Brute, Mechanic, Doctor, Marksman, and Agent. The class screen groups them as Pick, Power, and Support.

Are there working codes right now?

The code menu is real, on the gift icon of the team selection screen. The documented list has no active codes. Every archived string is expired, out of copies, or manually disabled.

How much does a weapon cost?

Most weapons in the Fitten Co. Store cost 10 Funds. A three-weapon bundle costs 15 Funds, which is half the price of buying the three weapons separately.

Does Typical Colors 2 have voice chat?

The public Roblox listing marks voice chat as not supported. The controls reference still lists T as push-to-talk when Roblox voice is enabled. Use the in-game settings screen to see whether voice is actually available on your account.