How the screen is organized
After you pick RED or GRN, the class screen sorts nine classes into three roles:
| Role | Classes | What the role is for |
|---|---|---|
| Pick | Flanker, Marksman, Annihilator | One-on-one fights and high-priority targets |
| Power | Trooper, Brute, Arsonist | Direct fights, crowds, and holding space |
| Support | Mechanic, Doctor, Agent | Buildings, healing, or a backstab that removes a key player |
Health and forward speed below are the default values, before unlocks.
| Class | Health | Overheal | Forward speed | First-match note |
|---|---|---|---|---|
| Flanker | 125 | 185 | 133% | Double jump and double capture rate. Dies when he overextends. |
| Trooper | 200 | 300 | 80% | Splash rockets. Rocket jumping costs health. |
| Arsonist | 175 | 260 | 100% | Close-range fire and airblast. Immune to afterburn damage. |
| Annihilator | 175 | 260 | 93% | Grenades and stickies. Can hurt himself up close. |
| Brute | 300 | 450 | 77% | Highest default health. Most miniguns drop him to 37% speed while spun up. |
| Mechanic | 125 | 185 | 100% | Sentry, Dispenser, and Teleporter. |
| Doctor | 150 | 225 | 107% | Heals and overheals. Moves at his patient’s speed. |
| Marksman | 125 | 185 | 100% | Scoped rifles drop him to 27% speed. A full charge headshot is documented up to 450 damage. |
| Agent | 125 | 185 | 107% | Cloak, disguise, backstab, and Sapper. Several knives lower that 125. |
Who to pick first
This is an editing suggestion for the first few matches, not a developer ranking and not a win-rate table.
- Brute if you want to live long enough to see the fight. Official class tip: slow, high health, minigun.
- Trooper if you want a weapon that still hits when your aim is slightly off. Aim rockets at feet. The class overview calls him strong for both new and veteran players, and separately calls him the most dominant combat class once rocket jumps are learned. You do not need the jump on day one.
- Arsonist if the map is tight. Flame hits groups, afterburn continues after you stop firing, and airblast reflects projectiles. Airblast does not push a Brute.
Wait on Agent until you can already name the objective. A failed cloak or a bad disguise is a death at 125 health or less.
When to switch
Switch because the team is missing a job, not because you died once.
- Nobody is healing and fights last more than a few seconds: Doctor.
- The enemy walks through one doorway every life: Mechanic sentry, or Annihilator stickies on that doorway.
- Your team cannot reach the fight before dying: Mechanic teleporter, or you yourself play a faster class and stop spawning into the same sightline.
- A single enemy Mechanic’s buildings are deciding the round: Annihilator for the buildings, or Agent with a Sapper if you can reach them.
Open each class for unlocks that change these numbers: Classes.
