Classes

Choose a class

Compare the nine classes by role, health, and speed, then pick Brute, Trooper, or Arsonist for the first matches.

Choose a class

Compare the nine classes by role, health, and speed, then pick Brute, Trooper, or Arsonist for the first matches.

How the screen is organized

After you pick RED or GRN, the class screen sorts nine classes into three roles:

Role Classes What the role is for
Pick Flanker, Marksman, Annihilator One-on-one fights and high-priority targets
Power Trooper, Brute, Arsonist Direct fights, crowds, and holding space
Support Mechanic, Doctor, Agent Buildings, healing, or a backstab that removes a key player

Health and forward speed below are the default values, before unlocks.

Class Health Overheal Forward speed First-match note
Flanker 125 185 133% Double jump and double capture rate. Dies when he overextends.
Trooper 200 300 80% Splash rockets. Rocket jumping costs health.
Arsonist 175 260 100% Close-range fire and airblast. Immune to afterburn damage.
Annihilator 175 260 93% Grenades and stickies. Can hurt himself up close.
Brute 300 450 77% Highest default health. Most miniguns drop him to 37% speed while spun up.
Mechanic 125 185 100% Sentry, Dispenser, and Teleporter.
Doctor 150 225 107% Heals and overheals. Moves at his patient’s speed.
Marksman 125 185 100% Scoped rifles drop him to 27% speed. A full charge headshot is documented up to 450 damage.
Agent 125 185 107% Cloak, disguise, backstab, and Sapper. Several knives lower that 125.

Who to pick first

This is an editing suggestion for the first few matches, not a developer ranking and not a win-rate table.

  • Brute if you want to live long enough to see the fight. Official class tip: slow, high health, minigun.
  • Trooper if you want a weapon that still hits when your aim is slightly off. Aim rockets at feet. The class overview calls him strong for both new and veteran players, and separately calls him the most dominant combat class once rocket jumps are learned. You do not need the jump on day one.
  • Arsonist if the map is tight. Flame hits groups, afterburn continues after you stop firing, and airblast reflects projectiles. Airblast does not push a Brute.

Wait on Agent until you can already name the objective. A failed cloak or a bad disguise is a death at 125 health or less.

When to switch

Switch because the team is missing a job, not because you died once.

  • Nobody is healing and fights last more than a few seconds: Doctor.
  • The enemy walks through one doorway every life: Mechanic sentry, or Annihilator stickies on that doorway.
  • Your team cannot reach the fight before dying: Mechanic teleporter, or you yourself play a faster class and stop spawning into the same sightline.
  • A single enemy Mechanic’s buildings are deciding the round: Annihilator for the buildings, or Agent with a Sapper if you can reach them.

Open each class for unlocks that change these numbers: Classes.

FAQ

Frequently Asked Questions

What are the two teams?

RED and GRN. You pick a team on the team selection screen before the class screen opens.

How many classes are there?

Nine: Flanker, Trooper, Arsonist, Annihilator, Brute, Mechanic, Doctor, Marksman, and Agent. The class screen groups them as Pick, Power, and Support.

Are there working codes right now?

The code menu is real, on the gift icon of the team selection screen. The documented list has no active codes. Every archived string is expired, out of copies, or manually disabled.

How much does a weapon cost?

Most weapons in the Fitten Co. Store cost 10 Funds. A three-weapon bundle costs 15 Funds, which is half the price of buying the three weapons separately.

Does Typical Colors 2 have voice chat?

The public Roblox listing marks voice chat as not supported. The controls reference still lists T as push-to-talk when Roblox voice is enabled. Use the in-game settings screen to see whether voice is actually available on your account.