How to use these guides
Read the beginner path first, then open the class or mode you are actually playing. Class stats live in the wiki, not duplicated in every guide.
Which Typical Colors 2 guides are published?
Play your first match
Join a 24-player RED versus GRN match, pick a Power class, and play the objective before you chase kills.
Controls and menus
Default PC keys for move, shoot, class select, the store, and chat, plus the voice-chat conflict to check in settings.
Choose a class
Compare the nine classes by role, health, and speed, then pick Brute, Trooper, or Arsonist for the first matches.
Objectives and game modes
What you have to do to win Payload, Control Points, Attack/Defense, CTF, King of the Hill, and Arena.
Earn and spend Funds
Funds come from round points, with a 70 Fund cap, and most store weapons cost 10 Funds.
Build as Mechanic
Place a teleporter, dispenser, and sentry so one explosion cannot delete your whole setup.
Heal as Doctor
Heal hurt teammates first, cap overheal at 150 percent, and deploy SuperCharge with alternate fire.
Play Agent
Cloak, disguise as a class whose speed you can fake, backstab a priority target, and sap buildings you cannot reach.
Movement basics
Learn the double jump, air strafe, and the health cost of rocket jumps and sticky jumps before advanced tech.
Finish contracts
Daily contracts pay Funds when you turn them in, and a weekly contract costs 10 Funds to activate for one class.
