What Funds buy
Funds are the main currency. The icon is two overlapping squares marked FN. The Fitten Co. Store, opened with N, sells weapons, cosmetics, crates, taunts, and tools for Funds or, for some items, Intel. This guide does not list an Intel earn rate because one was not confirmed.
| Purchase | Price |
|---|---|
| Most weapons | 10 Funds each |
| Three-weapon bundle | 15 Funds |
| Cosmetics | 100–175 Funds |
| Crates | 100–150 Funds |
| Paint cans | 80–175 Funds |
| Description Tag | 140 Funds |
| Name Tag | 175 Funds |
| Taunts | 750–1250 Funds |
| Strangifiers | 3500 Funds |
Bought weapons and most store items arrive in Unique quality. Items in the Extras tab arrive in Normal quality instead.
VIP owners get a separate store section: 4 random items, excluding weapons and bundles, discounted 25 to 50 percent each day.
How a round pays you
You earn Funds from points scored in the round.
- Outside Arena: 3.33 points = 1 Fund.
- Arena: 1 point = 1 Fund.
- The round caps at 70 Funds.
Selling items also pays Funds, and the amount follows quality:
| What you sell | Funds |
|---|---|
| Unique cosmetic | 10 |
| Strange weapon | 40 |
| Strange cosmetic | 45 |
| Collector’s weapon | 125 |
| Collector’s cosmetic | 130 |
| Unusual cosmetic | 810 |
| Strange Unusual cosmetic | 845 |
Robux can buy Funds directly. The documented developer products start at 150 Robux for 300 Funds and scale up to 5000 Robux for 20000 Funds. Those Robux prices are store products, not a code.
What to buy first
Buy a weapon only when you already understand the stock one it replaces. Unlock stats are tradeoffs, not straight upgrades. A 10 Fund weapon is cheap next to a 100 Fund cosmetic, so learn one class’s stock loadout before you spend on hats.
Contracts are a separate Funds tap. See Contracts. Codes are not a reliable income source: the archive is expired. See Codes.
