# Typical Colors 2 Wiki Canonical site: https://typicalcolors2-wiki.wiki/ Primary topic: Typical Colors 2 Wiki Language: en ## Summary Classes, stock weapons, maps, Funds, and expired codes for Typical Colors 2, the Roblox team shooter by Dorcus Digital. ## Content coverage - Codes: 26 - Guides: 10 - Tier list entries: 9 - Wiki categories: 7 - Indexable wiki entities: 54 - Video guides: 4 - FAQ entries: 5 - Search-target URLs: 102 - Search intents: navigational-reference (1), informational (34), fresh-reference (2), reference (62), comparison (1), video (1), navigational (1) - Query clusters: 93 ## Important URLs - [Home](https://typicalcolors2-wiki.wiki/) - [Codes](https://typicalcolors2-wiki.wiki/codes/) - [Tier List](https://typicalcolors2-wiki.wiki/tier-list/) - [Wiki](https://typicalcolors2-wiki.wiki/wiki/) - [Guides](https://typicalcolors2-wiki.wiki/guides/) - [Videos](https://typicalcolors2-wiki.wiki/videos/) - [Updates](https://typicalcolors2-wiki.wiki/updates/) - [Play your first match](https://typicalcolors2-wiki.wiki/guides/first-match/) - [Controls and menus](https://typicalcolors2-wiki.wiki/guides/controls-and-menus/) - [Choose a class](https://typicalcolors2-wiki.wiki/guides/choose-a-class/) - [Objectives and game modes](https://typicalcolors2-wiki.wiki/guides/objectives-and-modes/) - [Earn and spend Funds](https://typicalcolors2-wiki.wiki/guides/earn-and-spend-funds/) - [Build as Mechanic](https://typicalcolors2-wiki.wiki/guides/mechanic-buildings/) - [Heal as Doctor](https://typicalcolors2-wiki.wiki/guides/doctor-healing/) - [Play Agent](https://typicalcolors2-wiki.wiki/guides/agent-basics/) - [Movement basics](https://typicalcolors2-wiki.wiki/guides/movement-basics/) - [Finish contracts](https://typicalcolors2-wiki.wiki/guides/contracts/) - [Classes](https://typicalcolors2-wiki.wiki/wiki/classes/) - [Equipment](https://typicalcolors2-wiki.wiki/wiki/equipment/) - [Map & Routes](https://typicalcolors2-wiki.wiki/wiki/map-routes/) - [Machines](https://typicalcolors2-wiki.wiki/wiki/machines/) - [Bosses](https://typicalcolors2-wiki.wiki/wiki/bosses/) - [Badges](https://typicalcolors2-wiki.wiki/wiki/badges/) - [Money](https://typicalcolors2-wiki.wiki/wiki/money/) - [Play](https://typicalcolors2-wiki.wiki/play/) - [Flanker — Classes](https://typicalcolors2-wiki.wiki/wiki/classes/flanker/) - [Trooper — Classes](https://typicalcolors2-wiki.wiki/wiki/classes/trooper/) - [Arsonist — Classes](https://typicalcolors2-wiki.wiki/wiki/classes/arsonist/) - [Annihilator — Classes](https://typicalcolors2-wiki.wiki/wiki/classes/annihilator/) - [Brute — Classes](https://typicalcolors2-wiki.wiki/wiki/classes/brute/) - [Mechanic — Classes](https://typicalcolors2-wiki.wiki/wiki/classes/mechanic/) - [Doctor — Classes](https://typicalcolors2-wiki.wiki/wiki/classes/doctor/) - [Marksman — Classes](https://typicalcolors2-wiki.wiki/wiki/classes/marksman/) - [Agent — Classes](https://typicalcolors2-wiki.wiki/wiki/classes/agent/) - [Lever Shotgun — Weapons](https://typicalcolors2-wiki.wiki/wiki/equipment/lever-shotgun/) - [Pistol — Weapons](https://typicalcolors2-wiki.wiki/wiki/equipment/pistol/) - [Bat — Weapons](https://typicalcolors2-wiki.wiki/wiki/equipment/bat/) - [Rocket Launcher — Weapons](https://typicalcolors2-wiki.wiki/wiki/equipment/rocket-launcher/) - [Shotgun — Weapons](https://typicalcolors2-wiki.wiki/wiki/equipment/shotgun/) - [Crowbar — Weapons](https://typicalcolors2-wiki.wiki/wiki/equipment/crowbar/) - [Flamethrower — Weapons](https://typicalcolors2-wiki.wiki/wiki/equipment/flamethrower/) - [Fire Extinguisher — Weapons](https://typicalcolors2-wiki.wiki/wiki/equipment/fire-extinguisher/) - [Grenade Launcher — Weapons](https://typicalcolors2-wiki.wiki/wiki/equipment/grenade-launcher/) - [Stickybomb Launcher — Weapons](https://typicalcolors2-wiki.wiki/wiki/equipment/stickybomb-launcher/) - [Broken Sword — Weapons](https://typicalcolors2-wiki.wiki/wiki/equipment/broken-sword/) - [Minigun — Weapons](https://typicalcolors2-wiki.wiki/wiki/equipment/minigun/) - [Fists — Weapons](https://typicalcolors2-wiki.wiki/wiki/equipment/fists/) - [Sniper Rifle — Weapons](https://typicalcolors2-wiki.wiki/wiki/equipment/sniper-rifle/) - [MAC-10 — Weapons](https://typicalcolors2-wiki.wiki/wiki/equipment/mac-10/) - [Machete — Weapons](https://typicalcolors2-wiki.wiki/wiki/equipment/machete/) - [Medigun — Weapons](https://typicalcolors2-wiki.wiki/wiki/equipment/medigun/) - [Wrench — Weapons](https://typicalcolors2-wiki.wiki/wiki/equipment/wrench/) - [Revolver — Weapons](https://typicalcolors2-wiki.wiki/wiki/equipment/revolver/) - [Knife — Weapons](https://typicalcolors2-wiki.wiki/wiki/equipment/knife/) - [Sapper — Weapons](https://typicalcolors2-wiki.wiki/wiki/equipment/sapper/) - [Badwater — Maps](https://typicalcolors2-wiki.wiki/wiki/map-routes/badwater/) - [Calamity — Maps](https://typicalcolors2-wiki.wiki/wiki/map-routes/calamity/) - [Upward — Maps](https://typicalcolors2-wiki.wiki/wiki/map-routes/upward/) - [Upward Event — Maps](https://typicalcolors2-wiki.wiki/wiki/map-routes/upward-event/) - [Manufacturing — Maps](https://typicalcolors2-wiki.wiki/wiki/map-routes/manufacturing/) - [Pervade — Maps](https://typicalcolors2-wiki.wiki/wiki/map-routes/pervade/) - [Turbine — Maps](https://typicalcolors2-wiki.wiki/wiki/map-routes/turbine/) - [Doublefort — Maps](https://typicalcolors2-wiki.wiki/wiki/map-routes/doublefort/) - [1979 Effect — Maps](https://typicalcolors2-wiki.wiki/wiki/map-routes/1979-effect/) - [Lumber — Maps](https://typicalcolors2-wiki.wiki/wiki/map-routes/lumber/) - [Yellowvalley — Maps](https://typicalcolors2-wiki.wiki/wiki/map-routes/yellowvalley/) - [Himalaya — Maps](https://typicalcolors2-wiki.wiki/wiki/map-routes/himalaya/) - [Risky — Maps](https://typicalcolors2-wiki.wiki/wiki/map-routes/risky/) - [Roblox HQ — Maps](https://typicalcolors2-wiki.wiki/wiki/map-routes/roblox-hq/) - [Sentry Gun — Buildings](https://typicalcolors2-wiki.wiki/wiki/machines/sentry-gun/) - [Dispenser — Buildings](https://typicalcolors2-wiki.wiki/wiki/machines/dispenser/) - [Teleporter — Buildings](https://typicalcolors2-wiki.wiki/wiki/machines/teleporter/) - [Builderman — Bosses](https://typicalcolors2-wiki.wiki/wiki/bosses/builderman/) - [Erik Cassel — Bosses](https://typicalcolors2-wiki.wiki/wiki/bosses/erik-cassel/) - [Matt Dusek — Bosses](https://typicalcolors2-wiki.wiki/wiki/bosses/matt-dusek/) - [Clockwork — Bosses](https://typicalcolors2-wiki.wiki/wiki/bosses/clockwork/) - [It's Cold Outside — Badges](https://typicalcolors2-wiki.wiki/wiki/badges/its-cold-outside/) - [Pay The Toll — Badges](https://typicalcolors2-wiki.wiki/wiki/badges/pay-the-toll/) - [Funds — Funds](https://typicalcolors2-wiki.wiki/wiki/money/funds/) - [Privacy Policy](https://typicalcolors2-wiki.wiki/privacy/) - [Terms of Use](https://typicalcolors2-wiki.wiki/terms/) - [Disclaimer](https://typicalcolors2-wiki.wiki/disclaimer/) ## Answers - [Home](https://typicalcolors2-wiki.wiki/) — Typical Colors 2 is a free class-based team shooter on Roblox by Dorcus Digital, the studio that took the game over from ROLVe. Two teams, RED and GRN, fight with nine classes across payload, control points, capture the flag, and other objective modes. The official description puts more than 200 weapons in the game.… Updated 2026-10-17. - [Codes](https://typicalcolors2-wiki.wiki/codes/) — The in-game code menu is available. Every code in the archive is expired. New codes are posted by Dorcus Digital, not by random code lists. Updated 2026-10-17. - [Tier List](https://typicalcolors2-wiki.wiki/tier-list/) — An editor's first-match suggestion based on health, speed, and the official class tips. Not a developer ranking and not a win-rate chart. Updated 2026-10-17. - [Wiki](https://typicalcolors2-wiki.wiki/wiki/) — Classes, stock weapons, maps, Mechanic buildings, Vs. Bosses bosses, badges, and Funds. Updated 2026-10-17. - [Guides](https://typicalcolors2-wiki.wiki/guides/) — Task guides for the first match, class choice, objectives, Funds, buildings, healing, Agent, movement, and contracts. Updated 2026-10-17. - [Videos](https://typicalcolors2-wiki.wiki/videos/) — Tutorials that teach a specific Typical Colors 2 task: Agent basics, movement, Agent habits, and a shop-weapon tour recorded in July 2024. Updated 2026-10-17. - [Updates](https://typicalcolors2-wiki.wiki/updates/) — Dated changes from the update log and from Dorcus Digital. The newest documented patch is October 2, 2026. Updated 2026-10-17. - [Play your first match](https://typicalcolors2-wiki.wiki/guides/first-match/) — Join a 24-player RED versus GRN match, pick a Power class, and play the objective before you chase kills. Updated 2026-10-17. - [Controls and menus](https://typicalcolors2-wiki.wiki/guides/controls-and-menus/) — Default PC keys for move, shoot, class select, the store, and chat, plus the voice-chat conflict to check in settings. Updated 2026-10-17. - [Choose a class](https://typicalcolors2-wiki.wiki/guides/choose-a-class/) — Compare the nine classes by role, health, and speed, then pick Brute, Trooper, or Arsonist for the first matches. Updated 2026-10-17. - [Objectives and game modes](https://typicalcolors2-wiki.wiki/guides/objectives-and-modes/) — What you have to do to win Payload, Control Points, Attack/Defense, CTF, King of the Hill, and Arena. Updated 2026-10-17. - [Earn and spend Funds](https://typicalcolors2-wiki.wiki/guides/earn-and-spend-funds/) — Funds come from round points, with a 70 Fund cap, and most store weapons cost 10 Funds. Updated 2026-10-17. - [Build as Mechanic](https://typicalcolors2-wiki.wiki/guides/mechanic-buildings/) — Place a teleporter, dispenser, and sentry so one explosion cannot delete your whole setup. Updated 2026-10-17. - [Heal as Doctor](https://typicalcolors2-wiki.wiki/guides/doctor-healing/) — Heal hurt teammates first, cap overheal at 150 percent, and deploy SuperCharge with alternate fire. Updated 2026-10-17. - [Play Agent](https://typicalcolors2-wiki.wiki/guides/agent-basics/) — Cloak, disguise as a class whose speed you can fake, backstab a priority target, and sap buildings you cannot reach. Updated 2026-10-17. - [Movement basics](https://typicalcolors2-wiki.wiki/guides/movement-basics/) — Learn the double jump, air strafe, and the health cost of rocket jumps and sticky jumps before advanced tech. Updated 2026-10-17. - [Finish contracts](https://typicalcolors2-wiki.wiki/guides/contracts/) — Daily contracts pay Funds when you turn them in, and a weekly contract costs 10 Funds to activate for one class. Updated 2026-10-17. - [Classes](https://typicalcolors2-wiki.wiki/wiki/classes/) — All nine classes with default health, overheal, and forward speed. Unlocks that change those numbers are called out on each class. Updated 2026-10-17. - [Equipment](https://typicalcolors2-wiki.wiki/wiki/equipment/) — Stock weapons for each class, plus a few unlocks with documented stat changes. Shop weapons that are not listed still exist and usually cost 10 Funds. Updated 2026-10-17. - [Map & Routes](https://typicalcolors2-wiki.wiki/wiki/map-routes/) — Maps with a confirmed gamemode. Layout callouts that were not documented are left out. Updated 2026-10-17. - [Machines](https://typicalcolors2-wiki.wiki/wiki/machines/) — Mechanic's Sentry Gun, Dispenser, and Teleporter. Updated 2026-10-17. - [Bosses](https://typicalcolors2-wiki.wiki/wiki/bosses/) — The four ROBLOX Staff bosses on Roblox HQ in Vs. Bosses. Updated 2026-10-17. - [Badges](https://typicalcolors2-wiki.wiki/wiki/badges/) — Badges whose requirements are printed on the Roblox listing. Updated 2026-10-17. - [Money](https://typicalcolors2-wiki.wiki/wiki/money/) — Funds, the main currency, including how rounds pay and what the store charges. Updated 2026-10-17. - [Play](https://typicalcolors2-wiki.wiki/play/) — Focused Play player page with practical routes, resources, and decisions for the selected game. Updated 0001-01-01. - [Flanker — Classes](https://typicalcolors2-wiki.wiki/wiki/classes/flanker/) — Flanker: Pick class with 125 health, 133 percent speed, and a double jump. Get it by Select Flanker on the class screen after choosing a team. Press comma during a match to reopen that screen. He is available from the start. Use it to Take side paths, shoot up close, and leave when the enemy turns around. A… Updated 2026-10-17. - [Trooper — Classes](https://typicalcolors2-wiki.wiki/wiki/classes/trooper/) — Trooper: Power class with 200 health, splash rockets, and a health-cost rocket jump. Get it by Select Trooper on the class screen. Stock weapons are the Rocket Launcher, Shotgun, and Crowbar. Use it to Aim rockets at feet so a miss still splashes. Use the Shotgun when the launcher is empty. Do not rocket jump under… Updated 2026-10-17. - [Arsonist — Classes](https://typicalcolors2-wiki.wiki/wiki/classes/arsonist/) — Arsonist: Power class with 175 health, fire, afterburn, and airblast. Get it by Select Arsonist on the class screen. Stock primary is the Flamethrower and stock melee is the Fire Extinguisher. The Shotgun is the stock secondary. Use it to Fight in rooms and doorways. Airblast rockets and grenades off your Mechanic's… Updated 2026-10-17. - [Annihilator — Classes](https://typicalcolors2-wiki.wiki/wiki/classes/annihilator/) — Annihilator: Pick class with grenades, sticky traps, and 175 health. Get it by Select Annihilator on the class screen. Stock set is Grenade Launcher, Stickybomb Launcher, and Broken Sword. Use it to Keep a distance so your own grenades do not hit you. Place stickies before the enemy arrives, then detonate. Crouch… Updated 2026-10-17. - [Brute — Classes](https://typicalcolors2-wiki.wiki/wiki/classes/brute/) — Brute: Power class with 300 health, a minigun, and very slow move speed. Get it by Select Brute on the class screen. His signature primary is the Minigun. The Shotgun is his stock secondary and Fists are his stock melee. Use it to Hold the cart or a corner. Rev before the enemy arrives, because spinning up makes you… Updated 2026-10-17. - [Mechanic — Classes](https://typicalcolors2-wiki.wiki/wiki/classes/mechanic/) — Mechanic: Support class who builds a sentry, dispenser, and teleporter. Get it by Select Mechanic on the class screen. He uses a Shotgun, a Pistol, and the Wrench for buildings. Use it to Separate the buildings so one explosive does not delete all three. Remove sappers with the Wrench. Watch for Trooper rockets and… Updated 2026-10-17. - [Doctor — Classes](https://typicalcolors2-wiki.wiki/wiki/classes/doctor/) — Doctor: Support class who heals, overheals to 150 percent, and builds SuperCharge. Get it by Select Doctor on the class screen. The stock healing weapon is the Medigun. Use it to Heal whoever is on the objective and whoever is hurt. Switch patients once someone is nearly fully overhealed so SuperCharge keeps… Updated 2026-10-17. - [Marksman — Classes](https://typicalcolors2-wiki.wiki/wiki/classes/marksman/) — Marksman: Pick class who charges a sniper rifle for up to 450 damage on a headshot. Get it by Select Marksman on the class screen. Stock weapons are the Sniper Rifle, MAC-10, and Machete. Use it to Hold a sightline, charge the shot, and unscope when someone reaches you. Shoot the Mechanic before the sentry when you… Updated 2026-10-17. - [Agent — Classes](https://typicalcolors2-wiki.wiki/wiki/classes/agent/) — Agent: Support class who cloaks, disguises, backstabs, and saps buildings. Get it by Select Agent on the class screen. Her kit is a Revolver, a cloak, a disguise, a knife, and the Sapper. Use it to Decloak out of sight, disguise as a speed you can fake, and stab someone who is facing away and who matters. Sap a… Updated 2026-10-17. - [Lever Shotgun — Weapons](https://typicalcolors2-wiki.wiki/wiki/equipment/lever-shotgun/) — Lever Shotgun: Flanker's stock primary. Higher close-range ramp-up than the shared Shotgun. Get it by Equipped by default on Flanker. Use it to Fire inside close range. Three point-blank shots that connect can kill a 300 health Brute. It falls off hard at long range. Updated 2026-10-17. - [Pistol — Weapons](https://typicalcolors2-wiki.wiki/wiki/equipment/pistol/) — Pistol: Stock sidearm for finishing targets when the primary is empty or out of range. Get it by Equipped by default on Flanker. Mechanic also uses a Pistol. Use it to Swap to it instead of reloading the primary in the open. Do not treat it as a long-range rifle. Updated 2026-10-17. - [Bat — Weapons](https://typicalcolors2-wiki.wiki/wiki/equipment/bat/) — Bat: Flanker's stock melee. Get it by Equipped by default on Flanker. Use it to Use it when a target is in swing range and both guns are dry. It is not a plan against a Brute. Updated 2026-10-17. - [Rocket Launcher — Weapons](https://typicalcolors2-wiki.wiki/wiki/equipment/rocket-launcher/) — Rocket Launcher: Trooper's stock launcher. Splash on feet, rocket jump at a health cost. Get it by Equipped by default on Trooper. Use it to Aim at the ground under the target. Reload behind cover. Skip rocket jumps below 60 health unless a blast-jump unlock is equipped. Updated 2026-10-17. - [Shotgun — Weapons](https://typicalcolors2-wiki.wiki/wiki/equipment/shotgun/) — Shotgun: Shared stock shotgun for four classes. Not Flanker's Lever Shotgun. Get it by Stock for Trooper, Arsonist, Brute, and Mechanic. On Trooper it can be replaced by a banner. Use it to Use it when the primary is a projectile or a minigun that is bad at the range you are standing in. Troopers who equip a banner… Updated 2026-10-17. - [Crowbar — Weapons](https://typicalcolors2-wiki.wiki/wiki/equipment/crowbar/) — Crowbar: Trooper's stock melee. Get it by Equipped by default on Trooper. Use it to Swing it only when a rocket would hurt you more than the enemy. It does not replace the launcher. Updated 2026-10-17. - [Flamethrower — Weapons](https://typicalcolors2-wiki.wiki/wiki/equipment/flamethrower/) — Flamethrower: Arsonist's stock primary. Fire, afterburn, and airblast. Get it by Equipped by default on Arsonist. Use it to Hold it in close rooms. Tap alternate fire to reflect a rocket you can see coming. Flame groups to find Agents. A dispenser nearby keeps the ammo coming. Updated 2026-10-17. - [Fire Extinguisher — Weapons](https://typicalcolors2-wiki.wiki/wiki/equipment/fire-extinguisher/) — Fire Extinguisher: Stock Arsonist melee that cleanses a teammate and heals the user for 50. Get it by Equipped by default on Arsonist. Use it to Hit a burning teammate when airblast is on cooldown or you need the 50 health. Homewrecker and Hotwire are unlocks for buildings and sappers, not the stock melee. Updated 2026-10-17. - [Grenade Launcher — Weapons](https://typicalcolors2-wiki.wiki/wiki/equipment/grenade-launcher/) — Grenade Launcher: Annihilator's stock primary, documented at 100 damage with no range falloff. Get it by Equipped by default on Annihilator. Squire Boots remove it. Use it to Lead the target and do not fire into your own feet. Direct pipes are how he breaks a grouped defense. Pillars and rollers are still explosives. Updated 2026-10-17. - [Stickybomb Launcher — Weapons](https://typicalcolors2-wiki.wiki/wiki/equipment/stickybomb-launcher/) — Stickybomb Launcher: Stock sticky launcher. Manual detonation, traps, and a costly sticky jump. Get it by Equipped by default on Annihilator. A shield replaces it. Use it to Place bombs before the enemy arrives, then detonate. Do not stand on your own trap. Shields are the unlock path if you want a charge instead of… Updated 2026-10-17. - [Broken Sword — Weapons](https://typicalcolors2-wiki.wiki/wiki/equipment/broken-sword/) — Broken Sword: Annihilator's stock sword. Get it by Equipped by default on Annihilator. Use it to Use it when both explosive weapons are a bad idea at that range. A shield loadout is a different playstyle and gives up the sticky launcher. Updated 2026-10-17. - [Minigun — Weapons](https://typicalcolors2-wiki.wiki/wiki/equipment/minigun/) — Minigun: Brute's stock primary. High fire rate, severe slowdown while spun up. Get it by Equipped by default on Brute. Use it to Rev before you round a corner you intend to hold. Unrev to move between positions. You are loud and large while firing. Updated 2026-10-17. - [Fists — Weapons](https://typicalcolors2-wiki.wiki/wiki/equipment/fists/) — Fists: Brute's stock melee. Improves thrown lunchbox items. Get it by Equipped by default on Brute. Use it to Equip them when you want a stronger lunchbox throw to a teammate. They are not your damage plan against a group. Updated 2026-10-17. - [Sniper Rifle — Weapons](https://typicalcolors2-wiki.wiki/wiki/equipment/sniper-rifle/) — Sniper Rifle: Marksman's stock rifle. Charged headshots up to 450 damage. Get it by Equipped by default on Marksman. Use it to Charge on a sightline, then unscope if someone closes in. The dot can expose an Agent. You are nearly stationary while scoped. Updated 2026-10-17. - [MAC-10 — Weapons](https://typicalcolors2-wiki.wiki/wiki/equipment/mac-10/) — MAC-10: Marksman's stock close-range gun. Get it by Equipped by default on Marksman. Use it to Swap to it when an enemy reaches your perch. It does not replace a charged rifle at long range. Updated 2026-10-17. - [Machete — Weapons](https://typicalcolors2-wiki.wiki/wiki/equipment/machete/) — Machete: Marksman's stock melee. Get it by Equipped by default on Marksman. Use it to Last resort when both guns are unavailable. Leaving the sightline is usually better than swinging. Updated 2026-10-17. - [Medigun — Weapons](https://typicalcolors2-wiki.wiki/wiki/equipment/medigun/) — Medigun: Doctor's stock heal beam and SuperCharge. Get it by Equipped by default on Doctor. Use it to Attach the beam to a hurt teammate on the objective. Deploy SuperCharge with alternate fire when the push needs it, not the moment the meter fills if nobody is with you. Updated 2026-10-17. - [Wrench — Weapons](https://typicalcolors2-wiki.wiki/wiki/equipment/wrench/) — Wrench: Builds, repairs, upgrades, and unsaps Mechanic's buildings. Get it by Equipped by default on Mechanic. Gunslinger is an unlock that changes his health and his sentry. Use it to Hit your own buildings to keep them up. Hit a sapped building immediately. You cannot shoot while hauling a building. Updated 2026-10-17. - [Revolver — Weapons](https://typicalcolors2-wiki.wiki/wiki/equipment/revolver/) — Revolver: Agent's ranged weapon when the knife is the wrong choice. Get it by Part of Agent's stock kit. Use it to Finish a hurt target who is already looking at you. Cloak away if the shot does not kill. Updated 2026-10-17. - [Knife — Weapons](https://typicalcolors2-wiki.wiki/wiki/equipment/knife/) — Knife: Agent's stock melee. Backstabs are the one-hit kill. Get it by Equipped by default on Agent. Use it to Stab from behind on a priority target. If they turn, the knife is a normal melee and you should leave. Updated 2026-10-17. - [Sapper — Weapons](https://typicalcolors2-wiki.wiki/wiki/equipment/sapper/) — Sapper: Disables and drains Mechanic buildings until removed. Get it by Part of Agent's kit. Use it to Sap the sentry if you cannot reach a backstab, then cloak out. Do not stand on the building waiting for it to finish if the Mechanic is already hitting it. Updated 2026-10-17. - [Badwater — Maps](https://typicalcolors2-wiki.wiki/wiki/map-routes/badwater/) — Badwater: Payload map. Get it by Appears in the Payload map pool. Use it to Ride or stop the cart. A Badwater Event variant also exists for seasonal rotations. Updated 2026-10-17. - [Calamity — Maps](https://typicalcolors2-wiki.wiki/wiki/map-routes/calamity/) — Calamity: Payload map. The bridge is the Pay The Toll badge line. Get it by Appears in the Payload map pool. Use it to On defense, treat the bridge as the failure line for that badge. On offense, the cart still has to be walked; kills off the cart do not move it. Updated 2026-10-17. - [Upward — Maps](https://typicalcolors2-wiki.wiki/wiki/map-routes/upward/) — Upward: Payload map replaced by Upward Event from October through December. Get it by Appears in the Payload map pool outside the Halloween window. Use it to If the geometry looks like a Halloween version, you are on Upward Event, not the base map. Updated 2026-10-17. - [Upward Event — Maps](https://typicalcolors2-wiki.wiki/wiki/map-routes/upward-event/) — Upward Event: Seasonal Payload version of Upward, October through December. Get it by Replaces Upward in the Payload pool from October through December. Use it to Learn the three GRN exits before you treat it as the normal Upward walk. Updated 2026-10-17. - [Manufacturing — Maps](https://typicalcolors2-wiki.wiki/wiki/map-routes/manufacturing/) — Manufacturing: Payload map in a disguised high-tech factory. Get it by Appears in the Payload map pool. Use it to Expect indoor fights where Arsonist and sentries matter more than long rifle lanes. Updated 2026-10-17. - [Pervade — Maps](https://typicalcolors2-wiki.wiki/wiki/map-routes/pervade/) — Pervade: Payload map with checkpoints A, B, C, and Last. Cart was sped up in February 2026. Get it by Appears in the Payload map pool. Use it to Play all four checkpoints. A faster cart means defense has less time between stops than on the older version. Updated 2026-10-17. - [Turbine — Maps](https://typicalcolors2-wiki.wiki/wiki/map-routes/turbine/) — Turbine: Capture the Flag map. Get it by Appears in the Capture the Flag pool. Turbine Event, Turbine Maze, and Turbine Pro are separate variants. Use it to Take the flag and leave. A kill in the enemy base does not score unless someone has the flag. Updated 2026-10-17. - [Doublefort — Maps](https://typicalcolors2-wiki.wiki/wiki/map-routes/doublefort/) — Doublefort: Capture the Flag map with a long middle and two forts. Get it by Appears in the Capture the Flag pool. Use it to Flanker is the usual flag runner because of speed and the double capture rate on objectives. He still dies to a charged rifle in the middle. Updated 2026-10-17. - [1979 Effect — Maps](https://typicalcolors2-wiki.wiki/wiki/map-routes/1979-effect/) — 1979 Effect: CTF map added in The February Update. Get it by Added to the Capture the Flag pool on February 17, 2026. Use it to Treat it as a flag map, not a deathmatch, even if the layout is unfamiliar. Updated 2026-10-17. - [Lumber — Maps](https://typicalcolors2-wiki.wiki/wiki/map-routes/lumber/) — Lumber: Three-point Control Points map from February 2026. Get it by Added to Control Points on February 17, 2026. Use it to The center point is the one that opens first under standard Control Points rules. Do not feed the locked side points at the start. Updated 2026-10-17. - [Yellowvalley — Maps](https://typicalcolors2-wiki.wiki/wiki/map-routes/yellowvalley/) — Yellowvalley: Name shared by a three-point Control Points map and an Attack/Defense map. Get it by Queued under Control Points or Attack/Defense depending on the file the server selected. Use it to Check the mode on the scoreboard before you assume which team is attacking. Updated 2026-10-17. - [Himalaya — Maps](https://typicalcolors2-wiki.wiki/wiki/map-routes/himalaya/) — Himalaya: Map where a 15-second point capture plus a win earns It's Cold Outside. Get it by Play Himalaya when it is in rotation and take the point as soon as it unlocks. Use it to Have a Flanker or another fast class on the point the moment it unlocks. The badge also requires winning the match, not only touching the… Updated 2026-10-17. - [Risky — Maps](https://typicalcolors2-wiki.wiki/wiki/map-routes/risky/) — Risky: February 2026 map with King of the Hill and Vs. Bosses versions. Get it by Select the King of the Hill or Vs. Bosses version. They are separate files. Use it to On the hill version, stay on the point. On the boss version, boss rules and weapon bans apply. Updated 2026-10-17. - [Roblox HQ — Maps](https://typicalcolors2-wiki.wiki/wiki/map-routes/roblox-hq/) — Roblox HQ: Vs. Bosses map that fields the four ROBLOX Staff bosses. Get it by Queue Vs. Bosses when Roblox HQ is the selected map. Use it to Read the boss pages before you burn a SuperCharge into a fight you have not seen. Some weapons are replaced by defaults in Vs. Bosses. Updated 2026-10-17. - [Sentry Gun — Buildings](https://typicalcolors2-wiki.wiki/wiki/machines/sentry-gun/) — Sentry Gun: Mechanic's automated gun. Dies quickly to explosives if he is not repairing it. Get it by Built by Mechanic with the Wrench and metal. Use it to Place it where it sees the objective and where you can repair it. Do not stack it on top of the dispenser and teleporter exit. Updated 2026-10-17. - [Dispenser — Buildings](https://typicalcolors2-wiki.wiki/wiki/machines/dispenser/) — Dispenser: Heals and resupplies anyone in range, including a disguised Agent. Get it by Built by Mechanic with the Wrench and metal. Use it to Put it where your team already fights. In Vs. Bosses, dispensers and teleporters are always level 3. Updated 2026-10-17. - [Teleporter — Buildings](https://typicalcolors2-wiki.wiki/wiki/machines/teleporter/) — Teleporter: Entrance and exit that shorten the walk from spawn. Agents can use it while disguised. Get it by Built by Mechanic as an entrance and an exit. Use it to Place the exit near the fight but not in the sentry's death pit. If an Agent keeps arriving through it, the exit is in the wrong place or nobody is… Updated 2026-10-17. - [Builderman — Bosses](https://typicalcolors2-wiki.wiki/wiki/bosses/builderman/) — Builderman: Vs. Bosses boss on Roblox HQ. Ban Hammer hits for 125. Get it by Fought in Vs. Bosses on Roblox HQ. Not a player class. Use it to Do not treat 125 damage as chip damage when your class has 125 health. One hit is a kill on Flanker, Mechanic, Marksman, or default Agent. Updated 2026-10-17. - [Erik Cassel — Bosses](https://typicalcolors2-wiki.wiki/wiki/bosses/erik-cassel/) — Erik Cassel: Roblox HQ boss with a fast gun and a 50-damage sword. Get it by Fought in Vs. Bosses on Roblox HQ. Use it to The gun is the sustained threat. The sword is a two-hit kill on 125-health classes and a one-hit is not, unless you are already hurt. Updated 2026-10-17. - [Matt Dusek — Bosses](https://typicalcolors2-wiki.wiki/wiki/bosses/matt-dusek/) — Matt Dusek: Roblox HQ boss with the Zombie Staff and up to 4000 health. Get it by Fought in Vs. Bosses on Roblox HQ. Use it to Same speed rules as the other staff bosses: 107 percent, or 133 percent under half health. Do not try to outrun him as Brute. Updated 2026-10-17. - [Clockwork — Bosses](https://typicalcolors2-wiki.wiki/wiki/bosses/clockwork/) — Clockwork: Roblox HQ boss with the Gravity Hammer and up to 4000 health. Get it by Fought in Vs. Bosses on Roblox HQ. Use it to Keep range if your class has it. Melee bosses punish Brute's slow rev and reward classes that can leave. Updated 2026-10-17. - [It's Cold Outside — Badges](https://typicalcolors2-wiki.wiki/wiki/badges/its-cold-outside/) — It's Cold Outside: Himalaya badge for a very fast point capture plus a win. Get it by Play Himalaya, cap the point within 15 seconds of it becoming available, and win the match. Use it to Put your fastest class on the point as it unlocks. Winning still matters after the capture. Updated 2026-10-17. - [Pay The Toll — Badges](https://typicalcolors2-wiki.wiki/wiki/badges/pay-the-toll/) — Pay The Toll: Calamity defense badge. The bridge is the line the cart must not cross. Get it by Win a Calamity defense in which the cart never crosses the bridge. Use it to This is a defense-only badge. Pushing the cart yourself does not qualify. Updated 2026-10-17. - [Funds — Funds](https://typicalcolors2-wiki.wiki/wiki/money/funds/) — Funds: Main currency. 3.33 points per Fund, or 1 point per Fund in Arena, capped at 70 per round. Get it by Score points in a round, sell items at the documented quality rates, complete contracts, or buy a Funds developer product. Use it to Learn stock weapons before you spend. A 10 Fund sidegrade is cheaper than a… Updated 2026-10-17. ## Search targets - [Typical Colors 2 wiki](https://typicalcolors2-wiki.wiki/) — intent: navigational-reference; cluster: query:wiki - [Typical Colors 2 How to Redeem Codes](https://typicalcolors2-wiki.wiki/codes/how-to-redeem/) — intent: informational; cluster: query:code-how-redeem - [Typical Colors 2 Expired Codes](https://typicalcolors2-wiki.wiki/codes/expired/) — intent: informational; cluster: query:code-expired - [Typical Colors 2 Players](https://typicalcolors2-wiki.wiki/players/) — intent: informational; cluster: query:players - [Typical Colors 2 roster](https://typicalcolors2-wiki.wiki/players/classes/) — intent: informational; cluster: query:roster - [Typical Colors 2 Updates](https://typicalcolors2-wiki.wiki/updates/) — intent: fresh-reference; cluster: query:update - [Typical Colors 2 latest update](https://typicalcolors2-wiki.wiki/updates/latest/) — intent: informational; cluster: query:latest-update - [Typical Colors 2 patch notes](https://typicalcolors2-wiki.wiki/updates/patch-notes/) — intent: informational; cluster: query:notes-patch - [Typical Colors 2 Scripts](https://typicalcolors2-wiki.wiki/scripts/) — intent: informational; cluster: query:scripts - [Typical Colors 2 auto farm scripts](https://typicalcolors2-wiki.wiki/scripts/auto-farm/) — intent: informational; cluster: query:auto-farm-scripts - [Typical Colors 2 kill aura scripts](https://typicalcolors2-wiki.wiki/scripts/kill-aura/) — intent: informational; cluster: query:aura-kill-scripts - [Typical Colors 2 Official Links](https://typicalcolors2-wiki.wiki/links/) — intent: informational; cluster: query:links-official - [Typical Colors 2 Discord](https://typicalcolors2-wiki.wiki/links/discord/) — intent: informational; cluster: query:discord - [Typical Colors 2 Roblox group](https://typicalcolors2-wiki.wiki/links/roblox-group/) — intent: informational; cluster: query:group-roblox - [Typical Colors 2 first-match tier list](https://typicalcolors2-wiki.wiki/tier-list/first-match/) — intent: informational; cluster: query:first-list-match-tier - [Flanker](https://typicalcolors2-wiki.wiki/players/flanker/) — intent: informational; cluster: query:flanker - [Trooper](https://typicalcolors2-wiki.wiki/players/trooper/) — intent: informational; cluster: query:trooper - [Arsonist](https://typicalcolors2-wiki.wiki/players/arsonist/) — intent: informational; cluster: query:arsonist - [Annihilator](https://typicalcolors2-wiki.wiki/players/annihilator/) — intent: informational; cluster: query:annihilator - [Brute](https://typicalcolors2-wiki.wiki/players/brute/) — intent: informational; cluster: query:brute - [Mechanic](https://typicalcolors2-wiki.wiki/players/mechanic/) — intent: informational; cluster: query:mechanic - [Doctor](https://typicalcolors2-wiki.wiki/players/doctor/) — intent: informational; cluster: query:doctor - [Marksman](https://typicalcolors2-wiki.wiki/players/marksman/) — intent: informational; cluster: query:marksman - [Agent](https://typicalcolors2-wiki.wiki/players/agent/) — intent: informational; cluster: query:agent - [Typical Colors 2 Beginner Guide](https://typicalcolors2-wiki.wiki/beginner-guide/) — intent: informational; cluster: query:beginner-guide - [Typical Colors 2 Guides](https://typicalcolors2-wiki.wiki/guides/) — intent: informational; cluster: query:guide - [Typical Colors 2 database](https://typicalcolors2-wiki.wiki/wiki/) — intent: reference; cluster: query:database - [Typical Colors 2 Classes](https://typicalcolors2-wiki.wiki/wiki/classes/) — intent: reference; cluster: query:class - [Typical Colors 2 Equipment](https://typicalcolors2-wiki.wiki/wiki/equipment/) — intent: reference; cluster: query:equipment - [Typical Colors 2 Map & Routes](https://typicalcolors2-wiki.wiki/wiki/map-routes/) — intent: reference; cluster: query:map-routes - [Typical Colors 2 Machines](https://typicalcolors2-wiki.wiki/wiki/machines/) — intent: reference; cluster: query:machine - [Typical Colors 2 Bosses](https://typicalcolors2-wiki.wiki/wiki/bosses/) — intent: reference; cluster: query:boss - [Typical Colors 2 Badges](https://typicalcolors2-wiki.wiki/wiki/badges/) — intent: reference; cluster: query:badge - [Typical Colors 2 Money](https://typicalcolors2-wiki.wiki/wiki/money/) — intent: reference; cluster: query:money - [Typical Colors 2 Codes](https://typicalcolors2-wiki.wiki/codes/) — intent: fresh-reference; cluster: query:code - [Typical Colors 2 Tier List](https://typicalcolors2-wiki.wiki/tier-list/) — intent: comparison; cluster: query:list-tier - [Typical Colors 2 Video Guides](https://typicalcolors2-wiki.wiki/videos/) — intent: video; cluster: query:guide-video - [Play Typical Colors 2](https://typicalcolors2-wiki.wiki/play/) — intent: navigational; cluster: query:play - [Typical Colors 2 Play your first match](https://typicalcolors2-wiki.wiki/guides/first-match/) — intent: informational; cluster: query:first-match-play-your - [Typical Colors 2 Controls and menus](https://typicalcolors2-wiki.wiki/guides/controls-and-menus/) — intent: informational; cluster: query:controls-menus - [Typical Colors 2 Choose a class](https://typicalcolors2-wiki.wiki/guides/choose-a-class/) — intent: informational; cluster: query:choose-class - [Typical Colors 2 Objectives and game modes](https://typicalcolors2-wiki.wiki/guides/objectives-and-modes/) — intent: informational; cluster: query:game-modes-objectives - [Typical Colors 2 Earn and spend Funds](https://typicalcolors2-wiki.wiki/guides/earn-and-spend-funds/) — intent: informational; cluster: query:earn-funds-spend - [Typical Colors 2 Build as Mechanic](https://typicalcolors2-wiki.wiki/guides/mechanic-buildings/) — intent: informational; cluster: query:as-build-mechanic - [Typical Colors 2 Heal as Doctor](https://typicalcolors2-wiki.wiki/guides/doctor-healing/) — intent: informational; cluster: query:as-doctor-heal - [Typical Colors 2 Play Agent](https://typicalcolors2-wiki.wiki/guides/agent-basics/) — intent: informational; cluster: query:agent-play - [Typical Colors 2 Movement basics](https://typicalcolors2-wiki.wiki/guides/movement-basics/) — intent: informational; cluster: query:basics-movement - [Typical Colors 2 Finish contracts](https://typicalcolors2-wiki.wiki/guides/contracts/) — intent: informational; cluster: query:contracts-finish - [Typical Colors 2 Flanker](https://typicalcolors2-wiki.wiki/wiki/classes/flanker/) — intent: reference; cluster: query:flanker - [Typical Colors 2 Trooper](https://typicalcolors2-wiki.wiki/wiki/classes/trooper/) — intent: reference; cluster: query:trooper - [Typical Colors 2 Arsonist](https://typicalcolors2-wiki.wiki/wiki/classes/arsonist/) — intent: reference; cluster: query:arsonist - [Typical Colors 2 Annihilator](https://typicalcolors2-wiki.wiki/wiki/classes/annihilator/) — intent: reference; cluster: query:annihilator - [Typical Colors 2 Brute](https://typicalcolors2-wiki.wiki/wiki/classes/brute/) — intent: reference; cluster: query:brute - [Typical Colors 2 Mechanic](https://typicalcolors2-wiki.wiki/wiki/classes/mechanic/) — intent: reference; cluster: query:mechanic - [Typical Colors 2 Doctor](https://typicalcolors2-wiki.wiki/wiki/classes/doctor/) — intent: reference; cluster: query:doctor - [Typical Colors 2 Marksman](https://typicalcolors2-wiki.wiki/wiki/classes/marksman/) — intent: reference; cluster: query:marksman - [Typical Colors 2 Agent](https://typicalcolors2-wiki.wiki/wiki/classes/agent/) — intent: reference; cluster: query:agent - [Typical Colors 2 Lever Shotgun](https://typicalcolors2-wiki.wiki/wiki/equipment/lever-shotgun/) — intent: reference; cluster: query:lever-shotgun - [Typical Colors 2 Pistol](https://typicalcolors2-wiki.wiki/wiki/equipment/pistol/) — intent: reference; cluster: query:pistol - [Typical Colors 2 Bat](https://typicalcolors2-wiki.wiki/wiki/equipment/bat/) — intent: reference; cluster: query:bat - [Typical Colors 2 Rocket Launcher](https://typicalcolors2-wiki.wiki/wiki/equipment/rocket-launcher/) — intent: reference; cluster: query:launcher-rocket - [Typical Colors 2 Shotgun](https://typicalcolors2-wiki.wiki/wiki/equipment/shotgun/) — intent: reference; cluster: query:shotgun - [Typical Colors 2 Crowbar](https://typicalcolors2-wiki.wiki/wiki/equipment/crowbar/) — intent: reference; cluster: query:crowbar - [Typical Colors 2 Flamethrower](https://typicalcolors2-wiki.wiki/wiki/equipment/flamethrower/) — intent: reference; cluster: query:flamethrower - [Typical Colors 2 Fire Extinguisher](https://typicalcolors2-wiki.wiki/wiki/equipment/fire-extinguisher/) — intent: reference; cluster: query:extinguisher-fire - [Typical Colors 2 Grenade Launcher](https://typicalcolors2-wiki.wiki/wiki/equipment/grenade-launcher/) — intent: reference; cluster: query:grenade-launcher - [Typical Colors 2 Stickybomb Launcher](https://typicalcolors2-wiki.wiki/wiki/equipment/stickybomb-launcher/) — intent: reference; cluster: query:launcher-stickybomb - [Typical Colors 2 Broken Sword](https://typicalcolors2-wiki.wiki/wiki/equipment/broken-sword/) — intent: reference; cluster: query:broken-sword - [Typical Colors 2 Minigun](https://typicalcolors2-wiki.wiki/wiki/equipment/minigun/) — intent: reference; cluster: query:minigun - [Typical Colors 2 Fists](https://typicalcolors2-wiki.wiki/wiki/equipment/fists/) — intent: reference; cluster: query:fists - [Typical Colors 2 Sniper Rifle](https://typicalcolors2-wiki.wiki/wiki/equipment/sniper-rifle/) — intent: reference; cluster: query:rifle-sniper - [Typical Colors 2 MAC-10](https://typicalcolors2-wiki.wiki/wiki/equipment/mac-10/) — intent: reference; cluster: query:10-mac - [Typical Colors 2 Machete](https://typicalcolors2-wiki.wiki/wiki/equipment/machete/) — intent: reference; cluster: query:machete - [Typical Colors 2 Medigun](https://typicalcolors2-wiki.wiki/wiki/equipment/medigun/) — intent: reference; cluster: query:medigun - [Typical Colors 2 Wrench](https://typicalcolors2-wiki.wiki/wiki/equipment/wrench/) — intent: reference; cluster: query:wrench - [Typical Colors 2 Revolver](https://typicalcolors2-wiki.wiki/wiki/equipment/revolver/) — intent: reference; cluster: query:revolver - [Typical Colors 2 Knife](https://typicalcolors2-wiki.wiki/wiki/equipment/knife/) — intent: reference; cluster: query:knife - [Typical Colors 2 Sapper](https://typicalcolors2-wiki.wiki/wiki/equipment/sapper/) — intent: reference; cluster: query:sapper - [Typical Colors 2 Badwater](https://typicalcolors2-wiki.wiki/wiki/map-routes/badwater/) — intent: reference; cluster: query:badwater - [Typical Colors 2 Calamity](https://typicalcolors2-wiki.wiki/wiki/map-routes/calamity/) — intent: reference; cluster: query:calamity - [Typical Colors 2 Upward](https://typicalcolors2-wiki.wiki/wiki/map-routes/upward/) — intent: reference; cluster: query:upward - [Typical Colors 2 Upward Event](https://typicalcolors2-wiki.wiki/wiki/map-routes/upward-event/) — intent: reference; cluster: query:event-upward - [Typical Colors 2 Manufacturing](https://typicalcolors2-wiki.wiki/wiki/map-routes/manufacturing/) — intent: reference; cluster: query:manufacturing - [Typical Colors 2 Pervade](https://typicalcolors2-wiki.wiki/wiki/map-routes/pervade/) — intent: reference; cluster: query:pervade - [Typical Colors 2 Turbine](https://typicalcolors2-wiki.wiki/wiki/map-routes/turbine/) — intent: reference; cluster: query:turbine - [Typical Colors 2 Doublefort](https://typicalcolors2-wiki.wiki/wiki/map-routes/doublefort/) — intent: reference; cluster: query:doublefort - [Typical Colors 2 1979 Effect](https://typicalcolors2-wiki.wiki/wiki/map-routes/1979-effect/) — intent: reference; cluster: query:1979-effect - [Typical Colors 2 Lumber](https://typicalcolors2-wiki.wiki/wiki/map-routes/lumber/) — intent: reference; cluster: query:lumber - [Typical Colors 2 Yellowvalley](https://typicalcolors2-wiki.wiki/wiki/map-routes/yellowvalley/) — intent: reference; cluster: query:yellowvalley - [Typical Colors 2 Himalaya](https://typicalcolors2-wiki.wiki/wiki/map-routes/himalaya/) — intent: reference; cluster: query:himalaya - [Typical Colors 2 Risky](https://typicalcolors2-wiki.wiki/wiki/map-routes/risky/) — intent: reference; cluster: query:risky - [Typical Colors 2 Roblox HQ](https://typicalcolors2-wiki.wiki/wiki/map-routes/roblox-hq/) — intent: reference; cluster: query:hq-roblox - [Typical Colors 2 Sentry Gun](https://typicalcolors2-wiki.wiki/wiki/machines/sentry-gun/) — intent: reference; cluster: query:gun-sentry - [Typical Colors 2 Dispenser](https://typicalcolors2-wiki.wiki/wiki/machines/dispenser/) — intent: reference; cluster: query:dispenser - [Typical Colors 2 Teleporter](https://typicalcolors2-wiki.wiki/wiki/machines/teleporter/) — intent: reference; cluster: query:teleporter - [Typical Colors 2 Builderman](https://typicalcolors2-wiki.wiki/wiki/bosses/builderman/) — intent: reference; cluster: query:builderman - [Typical Colors 2 Erik Cassel](https://typicalcolors2-wiki.wiki/wiki/bosses/erik-cassel/) — intent: reference; cluster: query:cassel-erik - [Typical Colors 2 Matt Dusek](https://typicalcolors2-wiki.wiki/wiki/bosses/matt-dusek/) — intent: reference; cluster: query:dusek-matt - [Typical Colors 2 Clockwork](https://typicalcolors2-wiki.wiki/wiki/bosses/clockwork/) — intent: reference; cluster: query:clockwork - [Typical Colors 2 It's Cold Outside](https://typicalcolors2-wiki.wiki/wiki/badges/its-cold-outside/) — intent: reference; cluster: query:cold-it-outside-s - [Typical Colors 2 Pay The Toll](https://typicalcolors2-wiki.wiki/wiki/badges/pay-the-toll/) — intent: reference; cluster: query:pay-toll - [Typical Colors 2 Funds](https://typicalcolors2-wiki.wiki/wiki/money/funds/) — intent: reference; cluster: query:funds ## Machine-readable discovery - [XML sitemap index](https://typicalcolors2-wiki.wiki/sitemap.xml) - [Page sitemap](https://typicalcolors2-wiki.wiki/sitemaps/pages.xml) - [Guide sitemap](https://typicalcolors2-wiki.wiki/sitemaps/guides.xml) - [Wiki sitemap](https://typicalcolors2-wiki.wiki/sitemaps/wiki.xml) - [Robots policy](https://typicalcolors2-wiki.wiki/robots.txt) ## Publication model This public website serves published guide pages directly. Players can browse codes, guides, videos, wiki data, and legal pages without creating an account.